In the time spent doing my Art Foundation, I have extended and refined both my physical and digital 2D and 3D creative skills. Knowing that I was going to do Game Art as a degree drove me to practice producing more elaborate concept art, understanding the design process, and creating the final product in 3D. During the Exploratory Stage I was able to find my most comfortable ways of working, such as quick pencil sketches and model making during the Fashion Pathway, and problem solving when creating large structures, such as the bridge in the 3DCP pathway. In particular, I have become much more adept at using software such as Maya for digital polygon modelling. This is best shown in my ‘Individualisation’ project, when I learnt how to work closely alongside my client’s wishes, as well as to quickly solve technical issues and complete good quality work at a fast pace. I also learnt about the importance of visual culture- how we interpret the design of a character or environment, in order to control its context and to translate what we see into a narrative. My time at Ravensbourne has prepared me for a fast paced environment in degree and in industry as I am able to balance my time between honing my creative skills and researching for a project in a short space of time, essential for my Final Major Project.
Section 2: Project Concept
People learn about
cultures from video games. Action adventure genres are most prominent in
exposing world cultures, particularly through folklore, and offer some of the
most diverse landscapes in both narrative and visual design. However, as a
player of many action adventure type games, a pattern becomes evident- much
of the same folklore has been explored numerous times, e.g. Ancient Greece (Cinema Blend 2018), Rome, Scandinavian folklore. Therefore, I would like to further
broaden the scope of folklore in games, leaning away from previously used
western culture, by creating character designs in alignment to Caribbean
folklore. This is a project of personal interest as I am half Caribbean and fascinated
by my ancestral spiritual culture and folklore.
As I go along I will be
learning more about the characters from Caribbean myths and legends,
developing my own visual response to primarily descriptions by text. The
‘Beyond The Fundamental’ project taught me how to use my own interpretation
skills from text and to experiment with clay sculpting in order to visualise
a character. These skills will be crucial when designing my characters,
taking into account their environment, traits, different textures and
materials, and the religion and spiritual practices used in the region. I
will also consider a narrative for the characters, that could become a part
of an existing game franchise in the action adventure category.
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Section 3: Evaluation
I will be using my blog
to record my project development by describing any new techniques that I have
used, new knowledge of the subject and any changes to my work. I will
identify what changes I have made and why I have made them, writing this into
my blog and using it alongside my sketchbook to record my progress. I will
also use peer crits and tutorial assessments to regularly gain feedback and
suggestions to broaden my perspective on my project. The timetable will be
used to keep me on track of my targets, and I am aware that some elements of
change in my project could cause delays or rearrangements of my original
targets. I will also write a final statement to evaluate my entire project,
citing any significant changes, and positive and negative developments. I
will also refer back to my initial intentions as written in the proposal.
Proposed Research
Sources and Bibliography (Harvard Format)
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Images:
Cinema Blend (2018) God of War:
What We Know So Far [Online]. Available at: https://www.cinemablend.com/games/1626049/god-of-war-what-we-know-so-far (Accessed: Feb 2018)
Horrorpedia (2015) Soucouyant-
folklore [Online]. Available at: https://horrorpedia.com/2015/01/08/soucouyant-folklore/ (Accessed: Feb 2018)
Gameranx
(2013) The Witcher 3 Concept Art
Depicts Baba Yaga and Other Mythical Creatures: Creatures out of Slavic lore
make their way into The Witcher 3 [Online].
Available at: http://gameranx.com/updates/id/13158/article/the-witcher-3-concept-art-depicts-baba-yaga-and-other-mythical-creatures/ (Accessed: Feb 2018)
Uncommon Caribbean (2013)
Haunted Caribbean: How to Save Your
Soul from Le Soucouyant [Online]. Available at: https://www.uncommoncaribbean.com/2013/10/26/haunted-caribbean-how-to-save-your-soul-from-le-soucouyant/ (Accessed: Feb 2018)
Books:
Otero, Solimar
(2007) Introduction: Investigating Possession Pasts:
Memory and Afro-Caribbean Religion and Folklore, Caribbean: Western States Folklore Society
Pradel, Lucie
(1998) African Sacredness and Caribbean
Cultural Forms
,
Caribbean: Taylor and Francis, Ltd.
Chariandy, David (2004) Haunted Diasporas: The Second Generation Stories of Andre Alexis, Caribbean:
Journal of West Indian Literature
Simpson, Hyacinth M. (2005) Fantastic Alternatives: Journeys into the Imagination: A Conversation
with Nalo Hopkinson, Caribbean: Journal of West Indian Literature
Crask, Paul
(2017) Grenada, Carriacou, Petite
Martinique UK: Bradt
McGonigal, Jane (2011) Reality is Broken: Why
Games Make Us Better and How They Can Change the World, US:
Penguin Books
Salen,
Katie & Zimmerman Eric (2003) Rules
of Play: Game Design Fundamentals, US: MIT Press
Salen,
Katie & Zimmerman Eric (2006) The
Game Design Reader: A Rules of Play Anthology, US: MIT Press
Websites:
Horrorpedia (2015) Soucouyant-
folklore Available at: https://horrorpedia.com/2015/01/08/soucouyant-folklore/ (Accessed: Feb 2018)
Africa Speaks (2004) Caribbean
Folklore Available at:
http://www.africaspeaks.com/reasoning/index.php?topic=2226.0;prev_next=prev (Accessed: Feb 2018)
Origins of the Universe (2015) 10
Creatures of Folklore Available at:
http://orginsoftheuniverse.weebly.com/10-creatures-of-folklore-that-seem-familiar.html (Accessed: Feb 2018)
Uncommon Caribbean (2013)
Haunted Caribbean: How to Save Your
Soul from Le Soucouyant Available at: https://www.uncommoncaribbean.com/2013/10/26/haunted-caribbean-how-to-save-your-soul-from-le-soucouyant/ (Accessed: Feb 2018)
Gameranx
(2013) The Witcher 3 Concept Art
Depicts Baba Yaga and Other Mythical Creatures: Creatures out of Slavic lore
make their way into The Witcher 3
Available at: http://gameranx.com/updates/id/13158/article/the-witcher-3-concept-art-depicts-baba-yaga-and-other-mythical-creatures/ (Accessed: Feb 2018)
Exhibitions:
British Museum (2018) African and
Caribbean Galleries [Exhibition]
Museum of London (2018) London,
Sugar and Slavery: 1600-today &
Game Collection [Exhibition]
Science Museum (2018) Power Up
gaming event [Event]
Other Primary:
Interviews (Caribbean friends and family, gamers)
Games:
The Witcher 3: Wild
Hunt (2015) CD Projekt Red [Video Game] Poland: CD
Projekt Red
God of War franchise (2005-2018) SIE Santa Monica Studio [Video Game] US: Sony Interactive Entertainment
Uncharted franchise (2007-2017) Naughty Dog [Video Game] US: Sony Interactive
Entertainment
Lara Croft: Tomb
Raider franchise (1996-2015) Core Design
[Video Game] UK: Eidos Interactive,
Square Enix
Elder Scrolls V: Skyrim
(2011) Bethesda [Video Game] US: Bethesda
Until Dawn (2015) Supermassive Games [Video Game] US: Sony Interactive
Entertainment
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