Research and Analysis
The games ‘Dead Space’ and ‘Silent Hill’ both offer a broader insight into the form of the body, manipulation of human anatomy and what is really scary to us as an audience. In general, elongated limbs, odd proportions and distorted muscle and skin can all be perceived as disturbing due to the unnatural appearance. This ‘inhumanness’ is what frightens people as it is close to being human, but at the same time something is visually not as it should be. Each creature used in a horror game must have a distinctly different silhouette from the other creatures, in order for the player to be able to identify them and work with the character’s abilities to defeat the enemy creature.
The games ‘Dead Space’ and ‘Silent Hill’ both offer a broader insight into the form of the body, manipulation of human anatomy and what is really scary to us as an audience. In general, elongated limbs, odd proportions and distorted muscle and skin can all be perceived as disturbing due to the unnatural appearance. This ‘inhumanness’ is what frightens people as it is close to being human, but at the same time something is visually not as it should be. Each creature used in a horror game must have a distinctly different silhouette from the other creatures, in order for the player to be able to identify them and work with the character’s abilities to defeat the enemy creature.
Films also
present monstrous visual design, such as Guillermo Del Toro’s ‘Hellboy’. Many
of the creatures are unnerving, featuring misplaced facial features and grotesque
textures and colours. A good example of this is the Angel of Death from ‘Hellboy
2: The Golden Army’ (2008), whose eyes are placed along the wings and has a
cracked eyeless face.
TV shows
such as the ‘Star Trek’ series display a fascinating array of alien species
with unusual features, some humanoid and some not at all. Although most of my
initial idea designs are based around a humanoid figure, it is interesting to
see how some of the less human creatures are designed, and how this impacts the
experience of the audience. I chose to look at some of the creepiest looking
alien species, such as the Salt Marsh creature and Species 8472. I was struck
at how imaginatively the facial structure and the anatomy was manipulated. As
well as this, the designers combined scales, fur, ridges and other textures to
make creatures that appeared unnatural to us as an audience, but also evidently
alive and organic.






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